RESEARCH ARTICLE


Influencing Urban Mobility Through Public Engagement Process: Traditional and Digital Methods for Public Participation in Urban Design



Anja Jutraž*, Tadeja Zupančič
Faculty of Architecture, University of Ljubljana, Slovenia


Article Metrics

CrossRef Citations:
0
Total Statistics:

Full-Text HTML Views: 592
Abstract HTML Views: 261
PDF Downloads: 156
Total Views/Downloads: 1009
Unique Statistics:

Full-Text HTML Views: 364
Abstract HTML Views: 149
PDF Downloads: 88
Total Views/Downloads: 601



© Jutraž and Zupančič; Licensee Bentham Open.

open-access license: This is an open access article licensed under the terms of the Creative Commons Attribution-Non-Commercial 4.0 International Public License (CC BY-NC 4.0) (https://creativecommons.org/licenses/by-nc/4.0/legalcode), which permits unrestricted, non-commercial use, distribution and reproduction in any medium, provided the work is properly cited.

* Address correspondence to this author at the University in Ljubljana, Faculty of Architecture, Zoisova 12, 1000 Ljubljana, Slovenia, Tel: +386 41 632 752; E-mail: anja.jutraz@fa.uni-lj.si


Abstract

The purpose of this article is to show how we can influence urban mobility through public participation. On the one hand, this article focuses on exploring opinions of the public and professionals’ opinions regarding public participation (willingness to be involved, when and where they want to be involved etc.), and, on the other hand, it also deals with exploring traditional and digital methods and tools for public engagement (urban experiments, urban interventions, Virtual World Terf). More specifically, it focuses on exploring the role of users in urban mobility. Quantitative and qualitative research methods have been used for the purposes of this article (case study, survey and semi-structured interviews). The final part of this article offers guidelines for future development of methods and tools for public engagement, especially concerning the Terf Virtual World.

Keywords: Urban mobility, public engagement, urban design, urban interventions, digital tools, Virtual World Terf.